The Wizard's Missing Gemstone
A downloadable game
Greetings adventurers!
You are visiting the small town of Kyranth and have accepted a quest to help Alby, the old town Wizard, to find his missing gemstone! It’s a rare and powerful artifact and must not fall into the wrong hands. You will explore Kyranth, talk to locals, and discover 6 clues to find the culprit!
This is for the solo adventurer out there! It’s for 1-player, and playtime can range from 15-30 minutes. You need a 1d4, 1d6, 1d8, 1d10, and a pencil. Use the Character Sheet to track your Clues and Modifiers. It’s important to track all 6 clues to see how your quest progresses and ends. When you find 6, go to End of Game.
Note from Soloist Venture:
Hi, friends! Thank you SO much for supporting me in my journey of designing my first solo-rpg adventure!
I have been a solo-ttrpg/rpg player and board-gamer for about a year and it's been such a fun adventure. My collection is slowly growing, I'm experiencing various types of systems and mechanics, and one of my buddies encouraged me to try to design a little solo-rpg journaling game, and so here ya go!
I am NOT a game designer whatsoever, so this is brand new to me and I'm just trying to learn. All the art is my own. I have used Pinterest and Google for inspiration. I am obviously not the best, but it's been fun doodling.
I wanted this little game to target the newbies out there who have never done a solo-rpg journaling game. Everyone has their own style of playing a solo-rpg, but I think a really good skill to learn is how to "put the pieces together." I hope the player can practice that when they conclude the adventure. If you have any questions and feedback (please give me feedback haha), please leave a comment and I will get back to you as soon as I can!
Enjoy and feel free to share how your adventure ends!
Published | 2 days ago |
Status | Released |
Category | Physical game |
Author | soloistventure |
Tags | Fantasy, journaling, Solo RPG |
Download
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Comments
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I understand that I may choose which location I wish to go on every turn right? I think that isn't very clear in the rules, specially on how to start. Maybe you could include a text like "choose a location to explore...". 'Cause locations have dice numbers, but I think I'll only roll when I get a rumor.
Use more verbs like "choose", "roll". Instructing the player more objectively you know? Like "choose a location" then "roll a d6 for the correspondent location", and so on...
I think the modifiers I get when finding a clue are cumulative right? I got a little confused there when it's said +2 is the maximum. Maybe this text on clue modifiers could be reviewed for a clearer understanding. But I think I got it.
The layout is pretty cool and simple, I like it, specially it's a 4 page game! I love small games with less rules. I suggest to put the wizard on the left side, before the text. Also since it's a 4 page game with pages split in half, you could arrange everything to be printed in a A5 booklet, for that, page 1 will need an adjustment, the other pages only need to have each half page transformed into one single page. Then we'll get an 8 page A5 booklet, that sounds very cool to me who likes to print my games (I don't like playing this kind of game on screen).
Maybe you could make different tables for NPCs and for Rumors, after all, who tells the rumors? I think it's another NPC. It's a little confusing to have 2 different things in the same table, also because they are in interspersed results.
I like dice rolling with tables games, but I think I miss a little of agency here. You know, everything is on "dice hands", you don't control anything. Maybe if the wizard (the player) could have some actions to change game course things could be more interesting. After all the character is a wizard, I think he/she knows some tricks (maybe enchant an NPC or something).
I think that's it for now! Great work you did here! All my suggestions are with good intention. All the best with your game creation!
I just added it to my recommendations list in my page.
So cool seeing you pop up here! Thank you so much for taking the time to play and review!! <3
Yes, you got it right! You choose which location to visit and then you roll for the rumors. I also added numbers to the locations too for the map, it's more just for the visual...
And yes on the modifier, they are cumulative!
Also, thank you for the suggestions! That would be cool to format it like a booklet :) Yes, I was thinking of having another table for the Rumors vs. the NPCs, but I wasn't sure if that would be too many tables? So then, I combined the 2. I could think about that more.
I do also thinking a having more choice would be good! One of my friends suggested something like, "If you have *name of clue*, then you can..." followed up by choice A or B. I know, that would complicate it more... BUT, I am open to your suggestions!
The idea of Alby doing something is interesting! Maybe if after collecting the 3rd clue, he does something... I'd love to explore that more.
Thank you again! Love your work as well.