Do I get it right that you use the modifier from the ,,clue modifier tracker,, on the conversations table? Or is that modifier for the clues table? I use it for the conversations table as a permanent modifier but not sure if that's right.
By the way. I have a lot of fun with this little game. Great work. And yes, a Booklet Version would be soo cool.
Nice to have you in the community and to see you as a developer :)
Hey hey!! Yes! You have it right, it would be for the conversations table and it would be a permanent modifier! Aw, I am so glad! I have some plans to keep developing the story around this little world too :D
And, thank you! It's been fun trying to tap into my designer mind lol
I understand that I may choose which location I wish to go on every turn right? I think that isn't very clear in the rules, specially on how to start. Maybe you could include a text like "choose a location to explore...". 'Cause locations have dice numbers, but I think I'll only roll when I get a rumor.
Use more verbs like "choose", "roll". Instructing the player more objectively you know? Like "choose a location" then "roll a d6 for the correspondent location", and so on...
I think the modifiers I get when finding a clue are cumulative right? I got a little confused there when it's said +2 is the maximum. Maybe this text on clue modifiers could be reviewed for a clearer understanding. But I think I got it.
The layout is pretty cool and simple, I like it, specially it's a 4 page game! I love small games with less rules. I suggest to put the wizard on the left side, before the text. Also since it's a 4 page game with pages split in half, you could arrange everything to be printed in a A5 booklet, for that, page 1 will need an adjustment, the other pages only need to have each half page transformed into one single page. Then we'll get an 8 page A5 booklet, that sounds very cool to me who likes to print my games (I don't like playing this kind of game on screen).
Maybe you could make different tables for NPCs and for Rumors, after all, who tells the rumors? I think it's another NPC. It's a little confusing to have 2 different things in the same table, also because they are in interspersed results.
I like dice rolling with tables games, but I think I miss a little of agency here. You know, everything is on "dice hands", you don't control anything. Maybe if the wizard (the player) could have some actions to change game course things could be more interesting. After all the character is a wizard, I think he/she knows some tricks (maybe enchant an NPC or something).
I think that's it for now! Great work you did here! All my suggestions are with good intention. All the best with your game creation!
I just added it to my recommendations list in my page.
So cool seeing you pop up here! Thank you so much for taking the time to play and review!! <3
Yes, you got it right! You choose which location to visit and then you roll for the rumors. I also added numbers to the locations too for the map, it's more just for the visual...
And yes on the modifier, they are cumulative!
Also, thank you for the suggestions! That would be cool to format it like a booklet :) Yes, I was thinking of having another table for the Rumors vs. the NPCs, but I wasn't sure if that would be too many tables? So then, I combined the 2. I could think about that more.
I do also thinking a having more choice would be good! One of my friends suggested something like, "If you have *name of clue*, then you can..." followed up by choice A or B. I know, that would complicate it more... BUT, I am open to your suggestions!
The idea of Alby doing something is interesting! Maybe if after collecting the 3rd clue, he does something... I'd love to explore that more.
← Return to game
Comments
Log in with itch.io to leave a comment.
Came here from your Instagram, big fan of solo play game design : )) will definitely give it a try!!
aw thanks for the support!! 😊
Hey, Izzy
Do I get it right that you use the modifier from the ,,clue modifier tracker,, on the conversations table? Or is that modifier for the clues table? I use it for the conversations table as a permanent modifier but not sure if that's right.
By the way. I have a lot of fun with this little game. Great work. And yes, a Booklet Version would be soo cool.
Nice to have you in the community and to see you as a developer :)
Hey hey!! Yes! You have it right, it would be for the conversations table and it would be a permanent modifier! Aw, I am so glad! I have some plans to keep developing the story around this little world too :D
And, thank you! It's been fun trying to tap into my designer mind lol
I understand that I may choose which location I wish to go on every turn right? I think that isn't very clear in the rules, specially on how to start. Maybe you could include a text like "choose a location to explore...". 'Cause locations have dice numbers, but I think I'll only roll when I get a rumor.
Use more verbs like "choose", "roll". Instructing the player more objectively you know? Like "choose a location" then "roll a d6 for the correspondent location", and so on...
I think the modifiers I get when finding a clue are cumulative right? I got a little confused there when it's said +2 is the maximum. Maybe this text on clue modifiers could be reviewed for a clearer understanding. But I think I got it.
The layout is pretty cool and simple, I like it, specially it's a 4 page game! I love small games with less rules. I suggest to put the wizard on the left side, before the text. Also since it's a 4 page game with pages split in half, you could arrange everything to be printed in a A5 booklet, for that, page 1 will need an adjustment, the other pages only need to have each half page transformed into one single page. Then we'll get an 8 page A5 booklet, that sounds very cool to me who likes to print my games (I don't like playing this kind of game on screen).
Maybe you could make different tables for NPCs and for Rumors, after all, who tells the rumors? I think it's another NPC. It's a little confusing to have 2 different things in the same table, also because they are in interspersed results.
I like dice rolling with tables games, but I think I miss a little of agency here. You know, everything is on "dice hands", you don't control anything. Maybe if the wizard (the player) could have some actions to change game course things could be more interesting. After all the character is a wizard, I think he/she knows some tricks (maybe enchant an NPC or something).
I think that's it for now! Great work you did here! All my suggestions are with good intention. All the best with your game creation!
I just added it to my recommendations list in my page.
So cool seeing you pop up here! Thank you so much for taking the time to play and review!! <3
Yes, you got it right! You choose which location to visit and then you roll for the rumors. I also added numbers to the locations too for the map, it's more just for the visual...
And yes on the modifier, they are cumulative!
Also, thank you for the suggestions! That would be cool to format it like a booklet :) Yes, I was thinking of having another table for the Rumors vs. the NPCs, but I wasn't sure if that would be too many tables? So then, I combined the 2. I could think about that more.
I do also thinking a having more choice would be good! One of my friends suggested something like, "If you have *name of clue*, then you can..." followed up by choice A or B. I know, that would complicate it more... BUT, I am open to your suggestions!
The idea of Alby doing something is interesting! Maybe if after collecting the 3rd clue, he does something... I'd love to explore that more.
Thank you again! Love your work as well.
+1 for the booklet format
awesome! Thank you for the feedback, definitely thinking about that kind of format for my next update!☺️